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Hi there!

I'm a Game Artist and Game Designer based in Ulm, Germany. I enjoy all different kinds of Game Art and I'm always looking for new projects to improve my skill and enhance my knowledge. 

I love meeting new people and creating beautiful experiences for players to enjoy.

Currently I am looking for an internship preferably in 3D environment art or 2D art. 

I would love to join YOU on your next project and I can't wait to hear from you!!

Game Artist 

Game Designer

Josef Killinger

Icon image of Josef Killinger

Software Skills

Procreate

Logo of the drawing tool "Procreate"
Skill bar visualizing my skill regarding this software

Clip Studio Paint

Logo of the drawing tool "Clip Studio Paint"
Skill bar visualizing my skill regarding this software

Aesprite

Logo of the pixel art tool "Aesprite"
Skill bar visualizing my skill regarding this software

Blender

Logo of the 3D tool "Blender"
Skill bar visualizing my skill regarding this software

Adobe Substance Painter 3D

Logo of the 3D texturing tool "Adobe Substance Painter 3D"
Skill bar visualizing my skill regarding this software

Maya 3D

Logo of the 3D tool "Maya 3D"
Skill bar visualizing my skill regarding this software

PROJECTS

Keyart of the Serious Game "Carl und Cari: Trubel in Tierstadt"

Carl und Cari:

Trubel in Tierstadt

Key art of the game "Salm: Last Chance"

Salm:

Last Chance

Nocturnal Ember Art

Nocturnal Ember

PERSONAL WORK

These sections offer an overview of my recent works outside of game projects.

About Me

Josef Killinger with cardboard cutouts of Carl and Cari.

Myself

My name is Josef Killinger and at the age of 20, I reside in Ulm, Germany.

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Creating has always bin a core interest of mine. Wether that be music, painting, modifying clothes, etc.

​It often surprises people when I tell them that I did not start gaming until the end of 2020 (apart from a 3Ds I had as a child). Despite still being relatively new to the gaming world, the interest took me by storm and has been a fundamental part of my life ever since.

However, I do not just spend my days inside infront of a screen, I also love being out in nature. I specifically enjoy going on walks or hikes when the weather is good.

I thrive in a structured environment and could probably not survive without my planner app. Adaptability is one of my strengths which allows me to adjust to new and different environments quickly. This way I can quickly integrate as a valuable contributor to any team.

Experience

I have been interested in art as long as I can remember. When I started to get into video games it clicked that this is what I wanted to do.

Then, at 19, I started studying "Game Production and Management" at the University of Applied Sciences Neu-Ulm. Since then I have gained experience in all areas of indie developement. As of right now my specialization lies predominantly in game art, game design and art direction. Recently my team and I have also founded our own indie studio called Deus Draconis Interactive.

Josef Killinger during the GameJam of Ulm University working on Nocturnal Ember.
The team behind the University Ulms GameJam winner "Nocturnal Ember" with Josef Killinger represented on a piece of paper.

Achievements

In my short career as a game developer I have already achieved various things.

 In 2024, I won the Game Jam of Ulm University with a team of six and the project Nocturnal Ember.

A few months later my team and I celebrated our first Steam release with Carl und Cari: Trubel in Tierstadt.

CV

This CV is a short overview of my life. I went to various schools and got experience from jobs and internships until I eventually landed in the Games Industry.

CV Englisch.png
Lebenslauf Deutsch.png

Get in Touch!

Phone: +49 1522 4527361

Or feel free to message me on Discord :)

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@simplyasmallfrog

I look forward to hearing from you!

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