CONTENTS
1. Carl & Cari: Trubel in Tierstadt
2,5D Point & Click Serious Game
2. Bonehearts
3D Puzzle Adventure Game
3. Recon: Last Descent
3D Realtime Strategy & Extraction Game
4. Thyme to Collect
2D Point & Click Game, Gamejam Project
5. Pixel Leap
Project from Internship at ICO Partners
6. Salm: Last Chance
Pixel Art Point & Click Adventure Game


Key Art and Character Art by Lea Wölk

Role
Art Director, Game Artist
Genre
Point and Click, Serious Game
Programs
Procreate, Clip Studio Paint, Godot Engine


The project is created to be used in classrooms. Our goal with this project is to raise interest in different training occupations, while allowing the parents/teachers to encourage the child's interests.


Carl und Cari: Trubel in Tierstadt is a german interactive educational game in which children are introduced to the variety of training occupations in Germany.
Trailer

Backgrounds



Game Objects









Check it out on Steam!
Click here

Key Art by Lea Wölk

Role:
3D & 2D Game Artist
Genre:
Puzzle-Adventure
Programs:
Procreate, Clip Studio Paint, Blender, Unity

Chase your body and save a Halloween world!​
After waking on an ancient battlefield, brave skeleton Spinewell’s head finds itself stuck on cowardly Fretley’s body. Now, this mismatched duo must journey across the eerie Domain of Shadows to reclaim their missing parts—while uncovering a centuries-old conspiracy. A shadowy organization has manipulated history itself, and only Spinewell and Fretley can stop them!
Disclaimer: This game is currently in production.
Concept Art

Village Concept Art


Swamp Area Concept Art
Teaser

Teaser Concept
Modelling, Texturing done in Blender by me
Effects done in After Effects by Lena Wölk.
Music by

3D Art & Animation




Pumpkin Enemy
Skeleton by Tim Krieger
Walking
Attacking (Hit and Miss)
Charging Up (Before Attack)
Observing
UI Art


Land, build, fight, loot, extract... if you can. After the outbreak of an ancient virus, humanity was forced to flee earth and terraform mars to survive. Just before the terraforming was done, the spaceship, which was need to finish terraforming, breaks. Now it is your task to return to earth and retrieve the parts needed to repair the ship. However, earth isn’t what it once was...
Flora and fauna have been transformed and mutated with danger waiting around every corner.
Recon: Last Descent

Role
Concept Artist, UI Artist

Genre
Extraction, Real Time Strategy
Programs

Procreate, Clip Studio Paint, Figma, Blender, Unity
Concept Art

Key Art Concept
Environment Concept Art





Enemy Concept Art





Blender Blockout for Tunraround


Fighter Concept Art



UI Art


First Version
Final Layout Sketch




















Thyme to Collect
Role
Game Artist
Genre
Point and Click, GameJam Project (48h)
Programs
Procreate, Godot
It's Time to Collect your Thyme before it withers away and your clients who were looking for their next high leave your shop unsatisfied.
Buy, plant, harvest and pack your thyme, sell it to your customers, and get a rating for your product before its time to start anew. With over 5 different sorts of thyme, "basically unlimited"™ possibilities for combinations and a never ending flood of customers (unless you haven't harvested good thyme for a long time) you can play this game until the end of time.


















One second you’re collecting flowers as usual and the next you’re launched out of your game; your home. Suddenly it’s YOUR job to help the other arcade characters, figure out what is happening, why games are breaking and how to stop it.
Unite the arcade, jump from game to game to gather power ups and defeat whoever is behind the disappearing games!
This project was created during an internship at ICO Partners. The goal was to create an idea for a games as well as a marketing campaign.
​
During the internship I developed the concept as well as the story for Pixel Leap. Additionally, I created a logo, key art and came up with marketing ideas for the game.
All this was summarized in a final presentation.
Check out
their website!














Key Art by Dana Steinert


Role
Game Artist
Genre
Point and Click Adventure
Programs
Aseprite


Embark on a captivating journey into the mystical realms of life and death in Salm: Last Chance a riveting point-and-click adventure. Assume the role of Lee Jin Sung, a renowned Korean idol, as her world takes an unexpected turn when she finds herself thrust into a surreal dimension that lies between life and death. Trapped in this enigmatic realm, Lee Jin Sung must navigate through ethereal landscapes, solve intricate puzzles, and confront otherworldly challenges to unravel the mystery binding her existence. As the boundary between the living and the afterlife blurs, players will experience a gripping narrative that seamlessly blends the realms of fantasy and reality.
Characters





Environments















About Me

My name is Josef Killinger and at the age of 21, I reside in Ulm, Germany.​
Creating has always bin a core interest of mine. Wether that be music, painting, modifying clothes, etc.
​It often surprises people when I tell them that I did not start gaming until the end of 2020 (apart from a 3Ds I had as a child). Despite still being relatively new to the gaming world, the interest took me by storm and has been a fundamental part of my life ever since.
However, I do not just spend my days inside infront of a screen, I also love being out in nature. I specifically enjoy going on walks or hikes when the weather is good.
I thrive in a structured environment and could probably not survive without my planner app. Adaptability is one of my strengths which allows me to adjust to new and different environments quickly. This way I can quickly integrate as a valuable contributor to any team.
Myself
Experience
I have been interested in art as long as I can remember. When I started to get into video games it clicked that this is what I wanted to do.
Then, at 19, I started studying "Game Production and Management" at the University of Applied Sciences Neu-Ulm. Since then I have gained experience in all areas of indie developement. As of right now my specialization lies predominantly in game art, game design and art direction. Recently my team and I have also founded our own indie studio called Deus Draconis Interactive.


Achievements
In my short career as a game developer I have already achieved various things.
In 2024, I won the Game Jam of Ulm University with a team of six and the project Nocturnal Ember.
A few months later my team and I celebrated our first Steam release with Carl und Cari: Trubel in Tierstadt.
Résumé
This résumé showcases my past experiences and academic credentials. I went to various schools and got experience from jobs and internships in the game industry.


Get in Touch!
Phone: +49 1522 4527361
E-mail: joey.killinger@outlook.com
Or feel free to message me on Discord :)
​
@simplyasmallfrog